Imagina RPG Docs
Creating worlds

Creating worlds

Author reusable worlds in Imagina RPG, from the first draft through playtesting and publishing.

A world is the reusable definition that guides every journey started from it. It combines the player-facing page (title, description, cover) with the structured information the storytelling engine uses during play: instructions, characters, lore, trackers, and optional systems.

A journey is one player's playthrough of that world. Publishing a world never overwrites someone else's journey.

Start a world

Open the World Editor from the creator area. You can start three ways:

  • Generate with AI: describe the concept and Imagina drafts lore, characters, trackers, and instructions. This costs credits. The first generation is free.
  • Blank world: start empty and fill each section yourself.
  • Import JSON: upload an existing world definition.

Generation can take a minute or two. You can leave the tab. The world appears in your dashboard when it is ready.

How the editor is organized

The hub is grouped so you can publish from the first three, then add depth later.

Required to publish

  1. Basics: name, description, title card, tags, author notes.
  2. Story: instructions, how the journey opens, how it can end.
  3. Characters: at least one playable character, plus the NPC cast if you have one.

Optional

  • Lore: lore book and locations.
  • Gameplay: RPG, dice, trackers, images, nudges, and other opt-in systems.
  • Advanced: story arcs, story beats, writing style, and outcome tuning.

You do not need every section. Add only what helps the engine produce the experience you want.

The rest of this guide

Playtest, then publish

Use Playtest in the toolbar to start a private journey against the current draft. Play a few turns, then come back and tighten whatever the story got wrong.

Refine with AI can propose edits after that. You review a diff and accept or reject each change. Refinement costs credits.

When a version is ready:

  1. Confirm the title card, description, content rating, and tags.
  2. Publish. Players can find it in Browse, and you get a shareable URL plus a short world code.
  3. Later edits go into a new draft. Only one version is live at a time. Unpublish hides the world from discovery without deleting it.

You can also share a draft link before publishing, so testers can play without the world going public.

Short how-to

For the editor buttons and the generate / blank / import flow, see How do I create a world?. Published worlds must follow the World Content Policy.

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