Can I edit, regenerate, or undo a turn?
Yes. The story is yours to shape after the fact. Every turn has a menu (the three dots beside the narration) with tools to rewrite, regenerate, replay, or roll back. This article covers all of them and when to reach for each.
Yes. The story is yours to shape after the fact. Every turn has a menu (the three dots beside the narration) with tools to rewrite, regenerate, replay, or roll back. This article covers all of them and when to reach for each.
Most of these tools act on the latest turn, the one you just played. To change something further back, you roll back to it first (or start an alternate path to keep the original safe).
Rewrite the narration yourself
Use this when the turn is mostly right but a line bothers you, or you want to nudge a detail before continuing.
- Open the latest turn's menu (three dots) and pick Edit narration.
- Rewrite the text however you like.
- Hit Save.
Your edit becomes what the story continues from. It does not touch tracked values (stats, relationships, inventory), only the words on the page. The AI's original is kept, so you can always look back: pick Show original from the menu to read it, and Revert to original to restore it. Editing is free and never calls the AI.
Try a different variant (regenerate)
Use this when you want a fresh take on the same moment: a different tone, a different outcome, or just a reroll because the writing did not land.
- Open the latest turn's menu and pick Regenerate.
- Confirm. The AI writes a new variant of that turn from the same action you took.
Flipping between variants
When you regenerate, your previous variant is not thrown away. A small control appears under the narration:
‹ Variant 2 / 2 ›
Use the arrows to flip back to earlier variants and forward again, so you can compare and keep whichever you prefer. The variant you are viewing is the one the story continues from. Every time you regenerate the current turn, that variant is added, so you can keep rerolling and still return to any earlier attempt. Flipping between them is instant and free, because nothing is being regenerated, you are just choosing between variants already written.
The arrows live on the latest turn only. Once you play the next turn, your chosen variant is locked in and the other variants for that turn are cleared, so the arrows go away and nothing piles up behind the scenes. If you want to revisit that decision later, roll back to it first.
Change what you said and replay
Use this when the problem was your input, not the AI's writing: a typo, the wrong choice, or steering you want to adjust.
- Open the menu beside your action (the boxed text of what you did), at the top of the turn.
- Pick Edit/Replay this turn.
- Your action and steering are prefilled. Edit them and submit again.
This rolls the turn back to the previous narration and replays from your new input. Any turns after this point are removed.
Go back further (roll back)
Use this when you want to undo more than the last turn, or return to an earlier point and play forward differently from there.
On any turn that is not the latest, the menu offers Resume story from after this point. Picking it permanently deletes every turn after the one you chose and drops you back there to continue. This cannot be undone, so it is the tool for "I want this part of the story gone."
There is also a shortcut for the common case: type /undo in the action box to step back one turn.
Keep the original safe instead
Rolling back and replaying both delete the turns that came after. If you would rather explore a different direction without losing the path you are on, use Start an alternate path from the turn menu. It forks a brand new journey from that point and leaves the original untouched. See "How does branching work?" for the details.
Do any of these cost credits?
- Editing narration, showing or reverting to the original, and flipping between existing variants: free, no AI involved.
- Regenerate and Edit/Replay: these write a new turn, so they cost credits like any normal turn.
- Rolling back and starting an alternate path: free to do. You only pay for new turns you play afterward.