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What is Ask Ima?

Sometimes you want to ask a question about the story rather than play it out: "wait, who is this person again?", "what was I trying to do?", "how do my choices actually work here?". Ask Ima lets you step out of the story and talk to the...

Sometimes you want to ask a question about the story rather than play it out: "wait, who is this person again?", "what was I trying to do?", "how do my choices actually work here?". Ask Ima lets you step out of the story and talk to the Storyteller directly, out of character.

It is off the record. Your conversation is not added to your journey, and asking questions does not change anything that happens next. Ask as much as you like; the story continues exactly where you left it.

How to open it

While you are playing, open the More options menu (the three dots at the top of the page) and pick Ask Ima. The panel opens beside the story on wide screens, or fills the screen on a phone. Type your question (or pick one of the suggestions) and the Storyteller answers in plain language as your guide, not as the narrator.

It is a running conversation: ask a follow-up and the Storyteller remembers what you already discussed. The conversation sticks around while you keep playing, even if you close the panel. Use the plus button in the panel header to start fresh.

What it is great for

  • A recap. "What's happened so far?" The Storyteller summarises your journey up to now.
  • Who's who. "Who have I met?" or "Remind me who Vanda is." Get a quick read on the characters around you.
  • The rules. "How do my choices affect the story?" Understand how success, failure, and your relationships shape what happens.
  • Getting unstuck. "What am I trying to do right now?" or "What are my options?" A nudge when you are not sure what to do next.

These are the everyday uses, and none of them spoil anything.

Letting the Storyteller edit the story

By default the Storyteller only talks. If you want changes, switch on story editing with the pencil button at the bottom of the panel. With it on, you can ask things like "rename the innkeeper to Bram", "make that last fight shorter", or "from now on, the guards are suspicious of me", and the Storyteller applies them:

  • The latest turn can be rewritten or touched up in place. The original text is kept, so you can still revert it from the turn's menu, exactly like an edit you made yourself.
  • Story rules are standing instructions the story follows from the next turn on. They show up in your journey memory, where you can pause or delete them.

Earlier turns cannot be changed this way. The panel lists what was edited under each answer, so nothing changes silently. Switch the pencil off again and the Storyteller goes back to just talking.

Choosing a model

The chat answers with your journey's model by default. The picker at the bottom of the panel opens the same model list you use for your story, with prices and tags, and lets you pick a different model for the conversation only, without changing the model that writes your story. Each message uses credits, billed at the chosen model's rate.

Long conversations cost more

Every message you send carries the whole conversation with it, so the longer a chat runs, the more each new reply costs. The small circle next to the send button fills up as the conversation grows. When it gets high, the panel suggests starting a fresh one.

Starting fresh only clears the chat. It never touches your story, your journey, or anything the Storyteller already changed for you. If you have been talking for a while, or you have moved on to a completely different question, a new conversation is usually cheaper and gets better answers, because a very long chat starts to forget how it began.

You can keep playing with the panel open. The Storyteller sees the turns you played between messages, so you do not need to catch it up. The one thing you cannot do is send an action while it is still replying, since it may be editing the very turn you would be replacing.

A word on spoilers

You can also ask where the story is heading, what the Storyteller is planning, or for a hint about what's coming. The Storyteller will tell you, but those answers can spoil surprises you have not reached yet. That is why the panel keeps a reminder on screen:

Out-of-character answers can reveal the Storyteller's plans and spoil what's coming.

If you like discovering things as they unfold, stick to recaps and who's-who. If you are stuck or just curious, ask away. It is your journey, so it is your call.

What it won't do

The Storyteller is happy to talk about your story. It will not pull back the curtain on how the engine itself works: it won't print its own instructions, list its internal tools, or explain the behind-the-scenes machinery that keeps the world feeling alive. Some mystery is meant to stay behind the screen, and that is part of what makes a journey feel real.

It also will not reveal secret lore you have not discovered in the story yet. Those earned reveals are saved for the moments they are meant to land.

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