Changelog

November 12, 2026

Events and appointments

Events and appointments

"I'll wait for you at the shrine steps at seven." From now on, a line like that is a real appointment. On worlds with a world clock, creators can switch on events and appointments, and the story starts keeping its promises. Every plan ends kept, missed or called off, and the story moves on from there. Events and appointments are open to every creator.

  • Plans made in the story are noted the turn they are made.
  • A reminder shows up an in-story hour before a plan.
  • The agenda lists today's week, what's coming and what's past.
  • Memory has a calendar. Add, move or remove your own plans there.
  • In visual novel mode, a plan that is due becomes your first choice.
  • Turn reminders off in Settings if you'd rather keep track yourself.

Creators get a calendar of their own:

  • Put festivals, markets and deadlines on the world's calendar.
  • Events can repeat every few days, weekly or monthly.
  • Keep an event secret until the story reveals it.
  • Story beats can add plans and react to a plan that was kept or missed.

Turn it on in the world editor, under World clock & date. Everything is explained in the creator guide: RPG mode and dice.

Journeys

  • Characters now change outfits to fit the moment.
  • They dress again once that moment has passed.
  • Your character's clothes only change when you say so.
  • Suggested dialogue now continues the line you typed.
  • Added Gemini 4 Carbon.
  • Added Claude Fable 5.2.
  • Story rules can now expire after a set number of turns.

Models

  • Imagina-1 has been updated to a new checkpoint.
  • Imagina-1 is now called Krea-Imagina-1.

Creators

  • The world clock can now keep a calendar.
  • Calendars can have their own months and weekdays.
  • Beats can wait for a weekday, date or month.
  • Instructions can start from ready-made examples.
  • Automatic dice rolls in beats can now be secret.
  • Draw cards can show item pictures in three layouts.
  • The storyteller can show a card when it gives an item.
  • AI assistants can now build and add world packs over MCP.
  • Endings can now require story beats.
  • Backgrounds can now take the light of the hour.

November 10, 2026

World packs are here!

World packs

World packs are ready-made pieces of a world that creators share with each other. A pack can hold lore entries, locations, world tables, instruction blocks, trackers, world settings and story beats. They are now open to every creator.

  • Browse the world pack library and filter by what a pack holds.
  • Open a pack to read every item before you add it.
  • Add a pack to any of your worlds. Its items are yours to edit.
  • Lore and instruction folders travel with the pack.
  • Update to a pack's new version without losing anything you wrote.
  • Publish a pack from your world, start one from scratch, or import a lorebook.
  • Your published world credits the packs it was built with.
  • Like your favorite packs. One is featured as the Pack of the day.

Find your packs in the creator portal, or pick Add from world pack library in the world editor's menu. For more, see What are world packs?

Journeys

  • Transformed characters now stay better in form on stage.
  • The gallery now shows your introduction's pictures.

Creators

  • Deleting a character sheet column now cleans up everywhere.
  • Recent prompts no longer reset your art style.
  • Saved styles now apply more faithfully to editor images.
  • Organize lore, instructions and Codex entries into folders.

Image Lab

  • Krea edits now have a reference strength slider.

Calling for authors

Imagina is cooking up a musical surprise. Got your own OST? Own music you would like to publish? Reach out to [email protected]!

November 9, 2026

  • Everyone can now post GIFs and stickers in comments.

Creators

  • Lore, instructions and Codex entries are easier to organize.
  • Player characters can now have their own opening.
  • Lore and instruction blocks can now target specific characters.
  • Arrival beats can now react on the same turn.

November 8, 2026

Accessibility settings

Every journey now has an Accessibility tab in its settings, to make the story easier to read.

  • Dim or blur the background behind the story.
  • Give the text a shadow or an outline, or switch to high-contrast text.
  • Make all text bold, or turn italics off.
  • Add space between lines and letters, or narrow the story column.
  • Make the buttons bigger and easier to tap.

Is an option you need missing? Contact us. For more, see Accessibility options.

Journeys

  • The image gallery is bigger and shows all your journeys.
  • Find a world's event pictures to fill your gallery.
  • Story choices now take center stage in visual novel mode.
  • Text effects and text styles now show in visual novel mode.
  • Visual novel mode now shows every introduction picture.
  • The visual novel header can now be unpinned on wide screens.
  • You can now pick each character's dialogue color in Memory.
  • There are now more dialogue colors to choose from.
  • You can now change a character's voice from Memory.
  • Music and narration now play together on iOS.
  • You can now choose how quiet music gets during narration.
  • Item rarities now show their color in every language.
  • Type @ to add characters, skills or items to your action.
  • @ now uses the name the story calls each character.
  • Save shortcuts for lines you use often, under @.
  • Pin a steering note to keep it every turn.

Models

  • LongCat 2.0 has been retired in favor of LongCat 2.5.
  • GPT Image 2.6 is now in the Image Lab.

Creators

  • Beats can now repeat once for each table row.
  • Beats can now run different effects with If / otherwise.
  • World table cells can now hold up to 600 characters.
  • Creators now earn 25% of Imagina's margin on every world.
  • Worlds can now suggest a visual novel theme.
  • Compare sprite base candidates with any gallery picture.
  • Sprite pose groups can now be unchecked in one click.
  • Story beats can now fire when a new in-story day begins.
  • Repeating story beats can now wait whole in-story days.
  • Locations can now have pictures for each time of day.

Account

  • You can now sign in with a passkey.
  • Accounts can now turn on two-step verification.

November 6, 2026

General

  • Improved switching narration styles mid game.
  • World items can now have charges that refill.
  • Visual novel reading settings now follow your account.
  • You can now set a default narration style for each play style.
  • Comments can now be up to 800 characters long.
  • You can now bookmark turns in the Storybook.
  • You can now steer and repaint location art.
  • Journeys can now keep instructions for location art.
  • Worlds can now recommend a play style.
  • Characters can now be NSFW only.
  • Fixed table notes getting cut off mid-sentence.
  • The storyteller can now write longer table notes.
  • You can now reorder images in character galleries.

November 5, 2026

General

  • Fixed turn images failing to generate on DeepSeek V4.1 Flash journeys.