Changelog

October 23, 2026

World editor

  • Beat groups can now repeat: turn One-shot off and set a cooldown, and the group picks one of its beats again every few turns.

October 22, 2026

World editor

  • Worlds can keep an in-story date and time with the new World clock, next to Dice in the editor.
  • Story beat conditions now warn when "at least" or "at most" is given a value that isn't a number, since it would never pass.

Journeys

  • On mobile, a new button next to Send lets you see the characters: hold it to hide the story, let go to bring it back.
  • The eye button at the top works the same way when you hold it. A quick tap still does what it did before.
  • You can also press and hold any empty space around the story to see the characters (never the text itself, so you can still select and copy it).
  • Ask Ima can now change your journey settings: ask it to make the characters easier to see, the text bigger, or the effects calmer, and it flips the right switches for you. Every change can be undone from its reply.

October 21, 2026

Image Lab

  • You can now use your own characters as reference images. Click "Pick from your worlds" under the reference image, find the character (search works across all your worlds) and pick a picture. Outfits are sorted like in the editor.
  • If that picture was generated with a saved prompt, you can copy the prompt too.

October 20, 2026

World editor

  • Set character outfit can now target <Current player character>: pick an outfit by name and whoever is played changes into theirs. The outfit has to exist on that character, or the beat does nothing for them; the editor tells you which characters are missing it.
  • Lost changes can now be recovered (tab crashes, accidental tab closure, etc).
  • Ask Ima now suggests questions about what you're looking at: open it on a character, a Codex entry or a section to get starters about it. The Ask Ima buttons on character pages are gone.
  • Optimized editor in infinite scroll mode.
  • Removed mobile top bar. The navigation bar got all of its features.
  • Bottom navigation bar can now be moved up top.
  • Removed auto hide on the "Imagina RPG" bar on mobile.

October 19, 2026

World editor

  • Alter character can now target <Current player character>: whoever the player picked (the host's character in multiplayer).

October 18, 2026

Journeys

  • Due to providers switching faster than anticipated, the DeepSeek 4.1 model now routes to the 1017 update.

October 17, 2026

Journeys

  • Added DeepSeek V4.1 Flash (1017) in early access: the newest update of V4.1 Flash. It's only here for a while: DeepSeek V4.1 Flash will eventually be upgraded to it.

October 16, 2026

Journeys

  • Added Step 5 Preview from StepFun in early access: quick, vivid turns.

World editor

  • Character sheet columns you switch off are now really off: the AI stops using them, and saving clears them from every sheet. Magic Missile can finally just be Magic Missile, no rank needed.

October 15, 2026

Journeys

  • Worlds can have a soundtrack now! Add a SoundCloud playlist in the world definition: the music button in the journey toolbar opens a floating player. The music turns down while a turn is read aloud.
  • We now gave LongCat an unlimited texting plan: texting threads should show up way more often.
  • Added Nemotron 3.5 Super: fast and cheap, open to everyone.
  • Places without a picture can now get one. Tap the brush on a location card, or use Current location and Discovered locations in your background settings, to paint the place. It shows on its cards and as the backdrop while you're there.
  • Places the story invents now appear in your Codex under Found on this journey. You can paint, repaint or remove their pictures from there.
  • GLM 5.3 Flash now runs on fast hosts: turns arrive several times sooner. Its price per token goes up, but turns stay cheap thanks to better caching. GLM 5.3 Flash (fast) is gone, and journeys that used it carry on with GLM 5.3 Flash.

World editor

  • Verified creators can now show a YouTube video in their world description: just put the link anywhere you want, and it will show. Only works for one video.

October 14, 2026

World editor

  • The Story Beats section now shows how many beats your world uses, out of the 1,000 a world can hold.

Journeys

  • Tweaked sprite outfit algorithm
  • Immersive mode+ sprites now blink. Creators: if a character's blink looks wrong in your world (hair that jumps, an eye that stays open), open your world in the editor, go to the Immersive Mode section and use "Report problem to admin", naming the character.
  • Added GLM 5.3 Flash (fast) in early access: the same model on a faster host, with turns that arrive several times sooner.
  • Added a slower version of Gemini 4 Argon at half the price, for turns you are not in a hurry for.

October 13, 2026

Narration styles

Narration styles

Choose how the storyteller writes your story.

  • "Narration length" is now "Narration style" (Settings > Gameplay). New beta style: Focused, with less description and full dialogue.
  • Custom narration styles (beta): write your own rules (length, pacing, description, tone) or import a SillyTavern preset, in Settings > Play. Available with any subscription, or permanently after $50 in credit packs.

Journeys

  • Added a simple model picker (beta, might change a lot)
  • Added Gemini 4 Argon.
  • Model details now show about how many credits a turn costs, based on your journey or the world's size.

Read aloud

  • Premade narration styles in Settings > Voice: fantasy storyteller, bedtime story, noir detective and more. You can edit them.

World editor

  • Authors can now report if Immersive Mode+ is misbehaving on their world.
  • Story beat turn conditions can now compare the turn number: at least, after, exactly, at most or before a given turn.
  • Worlds can now hold 40 extra images, up from 30.

October 12, 2026

Journeys

  • New beta, on by default: automatic turn recalling. Before each turn, the storyteller looks back through older parts of your journey for moments related to what you just did, so it remembers details from far back in the story. Because it adds those moments to the turn as extra context, turns can cost a little more. You can turn it off in Settings > Gameplay. The option will go away once the feature is stable.

Codex

  • Story underlines for Codex entries are more careful: a short name that is also an ordinary word ("on cue" for a character called Cue) or a stat in a skill check no longer links to the entry. Such names are checked against their sentence once the turn is finished, so their underline can appear a moment later.

World editor

  • Choices and player input answers can now show images and sprites directly: scene images, character images, portrait changes and sprite show/hide work under "When the player answers".
  • "Write character sheet row" can now set a character's Level, Class, Race or Title through the sheet's Identity table, for the player or an NPC.

October 11, 2026

Images

  • Updated how a journey's image generation style is computed: the explicit style picked in the journey settings always applies.

Profile

  • Show off your favorite world achievements on your profile, and find every achievement you unlocked on your new achievements page.

World editor

  • NPCs and player characters now have private author notes: jot down plans and reminders for a character. Players and the storyteller never see them, but Ask Ima and the AI refiner read them for context.
  • Every part of a world now has a clear size limit, the same in the editor and everywhere else. Saving something over a limit is no longer cut short behind your back: the editor tells you which fields to shorten. Your existing worlds keep what they already have; you just can't grow a field that is already over its limit. If a limit gets in your way, contact an admin.

October 10, 2026

Images

  • Introducing the Imagina 1 image model. For now, it is based on Krea, but will evolve in the future as technology improves! This replaces the Imagina Krea style.
  • Image Lab prompt sidebar got a facelift

World editor

  • Character sprite generation has been redone with a more guided flow. Old way is still accessible for the time being.
  • Story beats can now write fixed character sheet rows, like HP on the Overview table.

October 9, 2026

Models

  • Xiaomi MiMo 2.6 Flash is out of early access and replaces MiMo 2.5. Your MiMo 2.5 journeys continue on 2.6 Flash automatically.
  • Xiaomi MiMo 2.6 Pro replaces MiMo 2.5 Pro. Your MiMo 2.5 Pro journeys continue on 2.6 Pro automatically.

World editor

  • The editor now has one navigation, the outline. The Classic hub and Group panel options are gone.
  • All fields is now Infinite scroll: every section in one long page, with the outline following along as you scroll. Pick it from the editor's menu.

October 8, 2026

Play

  • Streaming is steadier: a reply should no longer rewrite itself in front of you while the AI sorts out a dice roll, and the AI gets stuck in fewer retry loops in that situation.
  • The turn debugger now shows what the AI did on each step, as icons next to its reasoning, with the actions the game refused in red. When the story was rewritten while streaming, you can read the drafts that were thrown away and why.

World editor

  • Previous generations got a bigger, cleaner grid that works on phones, and you can now delete the images you don't want. Open one to see it large, send it to the Image Lab, or delete it.
  • Images you generate now remember the prompt they were made from. Open one in Previous generations to read it and restore those settings in the generator in one click.

Home

  • Turning off Show NSFW content on the home page now also hides your NSFW journeys from Jump back in.