Changelog
Creators
- Story beats can now force an image generation.
- Added new Krea styles.
Journeys
- LongCat is 80% off for two weeks! It is temporarily the default model.
- Xiaomi MiMo 2.5 is back in the model picker. It will be a bit more expensive than before: we still recommend MiMo 2.5 Pro.
- Massively improved the AI's number crunching in RPG and LitRPG worlds: dice checks, stat changes, and point spending are now computed and validated by the game engine instead of trusted to the narrator's mental math.
- Added Krea as an image model.
- Added Gemini 3.6 Flash and 3.5 Flash lite.
Creators
- Added dice crit gates: dice worlds can set a critical margin, and checks that beat (or miss) the difficulty by at least that much resolve as critical successes (or failures).
- Introducing Shoutouts: You can now showcase worlds from other creators on your creator page!
- New "Custom pose" option in the sprite generator: write your own pose and expression instead of picking a preset emotion.
- Added crop detection on world cards, so that crops of any kind center on your card's point of interest. Moderators can adjust crops on request.
- The art style picker in image generators is now more graphically explicit: each style shows a preview image of its look right in the dropdown.
- You can now share readonly versions of your world's details to persons you trust. Shared links can be revoked.
Journeys
- New setting: "Hide suggested actions by default". Turn it on in your profile settings to start new journeys with the AI's suggested action buttons hidden, so you write your own actions from the start. You can still show or hide them per journey from the in-game settings.
- Generating or regenerating a turn image now opens a picker where you choose the image generator (Mirae, Nomi, or Nano Banana 2 Flash) and an art style (Anime, Manga, or Realistic), remembered for the journey. Regenerating an NPC portrait uses the same picker and can reuse the current portrait as a reference so the character keeps their look.
Creators
- Fixed an issue where the world generator would fail at RPG/LitRPG stat sheets.
- The introduction editor now has a formatting toolbar: markdown basics, text effects, layout blocks, and an "Insert image" button that drops one of your Extra Images right into the opening text.
Creators
- New LGBTQ+ tag: tag your worlds with it so players can find them when filtering by genre.
- You can now reorder NPCs in the world editor: use the up and down arrows on each NPC row to arrange your cast in the order you want.
- Character and NPC portraits now have a "Remove background" button, just like sprites: pick a matting method and save the transparent cutout. The original image is kept.
- New sprite consistency option "Replace the face only": it keeps the portrait untouched and regenerates just the face for each expression, so the body, outfit, and hair stay identical.
Journeys
- The @-mention list in the play input now shows each character's portrait next to their name, so you can spot who you are tagging at a glance.
- Your character's "Current appearance" is now collapsed by default on the character card, so the sheet stays tidy. Tap the label to expand it when you want the details.
Creators
- Gemini 3.5 Flash is now the default world generation model: same quality tier as before, noticeably faster and cheaper. Gemini 3.1 Pro stays available in the picker.
- Kimi K2.7 Code is now available as a world generation model. It writes the best worlds of any generator we offer (big casts, detailed trackers, inspired prose) but it is extremely slow: a full world can take up to ten minutes.
- New NPC option "Present at start": mark the companions and party members who are on-scene at the opening and they will show in the player's character list from turn 1, instead of waiting to be introduced. Leave it off for characters the story should reveal later, so secrets are not spoiled.
Two big changes to the world editor & journeys today!
Immersive mode has received a huge upgrade:
- Outfit system! Can also be used for variations: wounded, aged up. Example: Your character receives a transformation mid game following a huge reveal and their hair color changes: the sprites can now reflect that.
- Massively improved the NPC gallery image generator. It can now generate images from a reference one, copy resemblance (SDXL models only), optional pose control (rather than letting the model go wild, we made reference poses that will be randomly used). Full body shots can now be generated in bulk and will be appropriately cropped by the journey player. We will keep working on this.
- The player character can optionally be shown
- Player character can be displayed as a story moment
Texting:
- World authors can now enable a texting UI mid turn. This allows for more immersion in modern settings (or MMOs).
Detailed changelog:
Journeys
- Moments can now use player character art, not just NPCs. Creators: expose gallery images on a player character to enable this.
- Player Characters can now optionally appear in Immersive mode. Enable "Show your character on stage" in the journey settings (needs sprite images on the character). Creators can set the default for their world.
Creators
- Introduced character looks: galleries will now signal them. You can have aged up images, multiple outfits, etc.
- Sprite generation advanced options are now available to every creator: derive sprites from a reference image (the character's portrait or a custom upload), control the pose, and generate full-body versions of your sprites in bulk.
Worlds
- Added a 'netori-kei' tag. Remember that tags don't only help you find content, they can help you hide it :)
Creators
- New "Scale" tracker type: show a ranked status as a labeled bar with a neutral middle, for things like Reputation, a mood, or how an NPC feels about the player (for example Hostile, Cold, Neutral, Warm, Devoted). The storyteller moves it up or down as the story goes.
Worlds
- Renamed the "Solo Character" tag to "1-on-1" so it reads more clearly at a glance.
Journeys
- When the sidebar is open, you will see if your other journeys are loading or have finished their turn.
Home
- Home got new categories! Note: Categories might change in the future while we adjust for optimal world discovery.
- Introduced Staff Picks.
- Added more ordering options in the full world list.
Journeys
- Improved how authored character stats are loaded into a journey: the storyteller now uses the exact stat block the world's author wrote instead of improvising its own.
- Improved OOC support: the storyteller now understands out-of-character notes written in your action, like "OOC:", "(ooc: ...)" or "((...))". It applies them without breaking the scene, and remembers lasting preferences.
- Improved how the NPC stat sheet is exposed to the AI.
- Reduced thinking panics on multiple models.
- Recap now shows the world you're playing.
Creators
Introducing the Creator Portal! Find it by clicking "Create" in the navigation bar.
Worlds
- New cast display page.
- Unified likes and favorites. Further organization features will come later.
Storybook
Added a experimental omake ending generator for your chapters. Generate it from the storybook from any chapter!
You can also type /omake in the play area.
Uses about 100 credits.
Note: this is a beta feature, we're not even sure it's the right place to expose it. But we found it so fun that we decided to just release it for everybody as
a fun easter egg. Enjoy!
Worlds
- You can now pick the image model and art style when bulk-generating missing location images
Journeys
- Fixed location card behavior on location transition
- Improved the way NPC archiving/restoration works
Journeys
- Nudges now happen every 10 turns
- Tweaked outcome bias
Journeys
- The current world you're playing is now shown in the settings sidebar.
Worlds
- Added a beta version of world analytics for authors.
Worlds
Introducting the new beta world builder!
The main focus was information hierarchy, to make the form less like you're filling your taxes.
A couple of features are here to help on top of that:
- The lore map can be accessed at any time and opened in a new window
- We have a search bar (Ctrl K/Cmd K) that allows you to jump between sections and PC/NPCs, Lore Book entries, locations, etc.
We hope you enjoy it :)
Journeys
- Shaved an additional 600 tokens from the system prompt.
General
- You can now block tags and creators, and hide individual worlds, so they stop appearing in browse. Manage them in your Profile settings.
- The Gemini image model now points to Nano Banana 2 Flash, which has a similar quality to Nano Banana 2 at half the price!
Worlds
- AI Generator/Refiner will now make richer world descriptions.
Journeys
- Trimmed off ~700 tokens out of the system prompt. Yay cheaper cold cache turns!
General
- MCP is now available for everyone! It got way more token efficient than the beta version.
Journeys
- Immersive mode cast detection improvements.
- Added the ability to delete a turn's generated image.
- Added a "Report turn" option to flag a turn's content for the team to review, with an optional note.
- Improved image generation for complex scenes with multiple characters, reducing blended figures and mismatched poses.
- Improved model chat template leak detection and cleanup.
- Creative nudges now arrive every few turns instead of every turn.
- Improved memorization.
Worlds
-
Increased creator revenue share: standard worlds now earn 10% of paid turns (up from 5%), and worlds that support immersive mode earn 15% (up from 8%).
-
Removed "mature" flag, as it was useless.
-
Rich world descriptions are here! You now have way more ways to express yourself in the world descriptions with rich content. Images coming at a later date.
-
Added a "Summary" field that does not support formatting for world cards.
Journeys
- Overhauled previous turn navigation
- Introducing the Storybook: your story, up to this point, lives in it: you can read it, jump to a turn number, search for text, and display this turn in the main journey area. Chapters are coming very soon!
General
- Model picker now shows each model's credit cost per 1M tokens (input, cached input, and output).
Journeys
- Improved freeform numerical tracker coherence
- Better cache usage and less cache breaking during gameplay
Worlds
- Improved the world editor look with cleaner, more spacious editing popups.
- Worlds now have a comment section. Share your thoughts on a world and authors can reply to other players.
- Extra Images: add a small gallery of landscape images to your world (upload or generate, up to 10). 16:9 works best, uploads are resized to fit 1280x720. Drop one into your opening text or attach one to a story beat so it appears when the beat fires.
General
-
Push notifications are slowly rolling out. Don't like notifications? You can press "never ask me again" or disable the prompts in your account settings.
Initial use cases:
- Free turn grant reminder
- A author you follow created a new world
- A journey you liked has received an update
- Community events (contests, etc)
Fine grained opt-out of specific types of notifications are supported.
-
Prep work for Immersive mode ;) and Android app.
Worlds
- You can now report a world from its page. Open the new "More" menu next to Share and pick "Report" to flag anything that breaks the rules or needs a moderator's attention.
Journeys
- New "Color dialogue" setting (Settings, Text): tint quoted speech with your theme's accent color so dialogue stands out from narration. Off by default and synced across your devices.
Worlds
- Worlds with several playable characters can now mark a character to appear as an NPC when the player picks someone else, so an alternate hero stays part of the cast instead of disappearing.
- Character image galleries: add extra reference images (outfit variants, expressions, key scenes) to NPCs and player characters, with labels and per-image controls
- Added background removal feature for gallery images
Journeys
- Introducing Recaps: when leaving a journey for a while, you will get a quick recap of what happened when coming back. Chapterization is coming soon :)
- Browse a character's image gallery from their detail panel
- NPC image lightbox
- iOS PWA fixes
- Better network error handling (less duplicate turns, steering box clears, etc)
General
The credits system has been overhauled.
You now have two credits storage:
- Credits: this is where your bought and earned (refferal, gifts) credits go.
- Free credits: this replaces the free turn system. Log in every day to get free credits. They do not expire, but they're limited: spend them before you reach the max!
A credit streak system is also in place, after your fourth consecutive daily login you will get more credits.
Limits and pool refill rate will probably evolve as we tune the system.
Default model is now Xiaomi MiMo 2.5
General
Navigation has been reworked and unified
Journeys
- MiMo model tweaks
- LitRPG fixes: system cards are now properly displayed mid turn on all models
Worlds
Added a button to preview the rendered markdown for world Introduction
World introductions now support a LOT more markdown instructions and extensions
Journeys
Improved player character image rendering
Journeys
Improved the reliability of System cards in RPG worlds, so new skills and abilities show up consistently.
World builder
Story beats that update the objective can now show a "New Objective" notification to players.
Journeys
Can't quite remember a NPCs' name? Type "@" and known NPCs will show up in a list. Press enter to accept a suggestion, or escape to dismiss.
Journeys
When a newer version of a world is available, the update prompt now shows the author's notes for what changed, so you can judge whether it is safe to update an in-progress journey before pulling it in.
Worlds
The community worlds filters now include an NSFW toggle, so you can show only NSFW worlds or hide them, just like the tag filters.
Journeys
Character sheet entries can now be hidden, so secret items, skills, or bonds stay off your sheet.
Added an experimental "relaxed thinking" toggle.
New model picker!
Massively improved memory recall.
Worlds
Cast pictures can now be zoomed in the world cards.
Models
The model picker now uses real names (like DeepSeek V4 Pro).
World builder
Custom guidance in a world's Outcome System now adds to the built-in outcome rules instead of replacing them. Before, whatever you wrote there quietly took over the whole section, so a short note like "lean forgiving, cozy story" could leave the narrator without its Success, Partial, Failure, and Neutral definitions. Now your guidance sits on top of the defaults, so a sentence or two is enough to steer how forgiving or harsh outcomes feel. We also renamed the field to "Custom guidance" and updated its help text to match.
Outcome Bias now applies occasionally instead of on every turn, so the hidden luck value reads as the odd swing of fortune rather than constant background noise. You can still turn it off entirely in the Outcome System panel.
Solo characters
Solo characters now have their own Title, separate from the character's name. Give the same character a few different starting scenarios (like "Luna at the Cafe" and "Luna on the Night Train") without renaming the character itself.
My Characters
You can now upload your own portrait for a saved character instead of generating one. Pick an image, crop it, and it becomes your portrait when you load that character into a world. You can also remove a portrait to go back to the default avatar.
Journeys
Player skill cards now show their tags and descriptions, authored characters keep their preset skill moves during play, and the table options you define are respected.
Narration rules you add yourself now stay put. They show a small marker and the AI can no longer change or remove them, so your standing directions stick for the whole journey.
Fixed a bug where the trackers and character panels could go off screen.
NPC character sheets now keep their Bonds row meaningful: a bond always points at a real character you are tracking (the player or another known NPC) with a relationship tier, instead of occasionally filling up with stray or nonsensical text.
Customize your starting stats
On RPG and LitRPG worlds, you can now tweak your character's starting stats before a journey begins, right from the character screen. World authors decide whether to allow it, so it only appears on worlds where they have turned it on.
Creators, you have three modes: Off, Stats (capped), Full sheet. Off and Full sheet are pretty self explanatory, but Stats is like a RPG character creation with a fixed amount of points to allocate.
RPG & LitRPG for everyone!
The wait is over: RPG and LitRPG authoring is out of beta and open to all creators. No more waitlist, no flag to request. Hop into the world builder, flip on the Game System, and start tracking stats, levels, items, and dice for your worlds. We can't wait to see what you build!
Notification System
Pretty self explanatory! For now, this is used to get notified of when the creators you follow release a new world or update one.
Journeys
- You can now rename a journey from the play screen.
- Journeys can now be updated to a worlds latest version. As a reminder, the world is copied when you start your journey, and frozen. With the new debug pane, you can either refresh the current version or upgarde to a new one. No downgrades though.
- Fixed Safari display issues
- Regenerated turns are now historized! Go back and forth between variants. Be careful, once you play a new turn, the other variants are deleted!
World builder
- Text fields in the world editor and character cards now show a live character counter, so you can see the limit before you hit it.
- Updated image models.
NSFW instructions for non-explicit worlds
Authors can now give a non-explicit world optional NSFW instructions that only steer the story for players who have NSFW enabled, leaving the experience untouched for everyone else.
Refferal program!
We feel like Imagina is in a very good state now, but makreting is not our strongest suit.
So, we're asking the community and giving back :)
We've launched a referral system so you can invite friends to play:
- Referees get an immediate 500 credits upon signup.
- Referrers get a 100-credit activation bonus (after the referee plays their first turn) plus a 2% lifetime revenue share on all their credit purchases (excluding subscriptions if we ever do theem).
- Check out the brand new referrals page on your account menu!
RPG & LitRPG support
We're very proud to announce that LitRPG support is now in beta.
Imagina can now track attributes, stats, items, or basically ANYTHING you want it to.
In LitRPG mode you will see additional immersive UI in the middle of the turns. All of this comes together with our new Location support, PC/NPC images in tracker view, etc.
A lot of images are required from authors, but we have free Mirae in the world builder EXACTLY for this purpose!
Worlds have to turn on RPG/LitRPG support. Access is gated to testers for the time being, but send us an email or dm on discord to get access!
Any user can play a LitRPG enabled world.
We can't wait to see what you're gonna make with this
PS: We're not done yet, referrals, subscriptions, facelift... A lot more is coming very soon :)
World pages
World cards got a full redesign:
- Cinematic header with the world's art, bigger title. Add art to your world to make your card pop!
- New cast section: playable characters, plus characters the author chooses to feature ("Show in public cast" in the editor, secret characters stay secret)
- Feature chips showing how a world plays (dice rolls, illustrated scenes, story endings, etc.)
- A creator card with the author's banner, avatar, and bio
- Public world pages now use the world's art as a full page backdrop
- World pages show more worlds from the same author
Locations level up!
We gave the Loom engine's location system a massive upgrade. Locations are now a real narrative tool, not just a memory aid:
- Pick a starting location: the journey opens there, anchored from turn 1.
- Locations can carry a hidden detail: a secret the narrator knows but won't reveal until the story earns it.
- Nest locations inside each other ("The Bramble" sits in "Hollowmere Forest"). The AI gets the parent as context whenever the scene is there. One level deep, on purpose.
- Tell the AI who's usually here and how to get there. Familiar places get familiar faces, and the story stops teleporting across the map.
- The location pool grew from 12 to 25, shared with the places the AI discovers on its own. The editor counts your slots for you.
- Location rows now preview the exact one-liner the AI sees in its catalog. Put the important detail in the first sentence!
- Fixed AI refinement dropping location author notes.
And the part we're most excited about: location images.
- Give any location a landscape image, uploaded or generated, same flow as world backgrounds.
- Worlds can show a scene transition card when the story moves somewhere new. Looks great, on by default for new worlds, and you can turn cards off for yourself in Settings.
- Worlds can also opt into location backdrops: the play background becomes the current location's image as you move through the story. Prefer your own background? There's a setting to keep it.
- AI world generation now creates location images automatically, like it already did for portraits. On existing worlds, one "Generate missing images" button fills all the gaps.
World authors also get a full locations view in the journey debugger's State tab.
Journeys
- The screen where you pick your character before starting a journey got a full redesign: world art in the background, a character selector with portrait thumbnails, and the selected character's full portrait shown next to their description (no more cropped images on mobile).
- Rebuilt the gameplay settings panel into a new tabbed layout.
- Added a gallery of built-in play-view backgrounds (Classroom, Enchanted forest, Dungeon, Tavern, Castle hall, Neon city, Starship, and Beach sunset).
- Added a live font-selection dropdown preview.
- The cast you've met now lives in the character menu (tap your character at the top of a journey). You'll see your own portrait and details first, then everyone you've met below. Every character you've met shows up. Tap anyone for a closer look and a quick reminder of who they are.
- You can regenerate any character's portrait from that menu to match how they look right now in the story. The little coin on the button means it spends a credit. Changed your mind, or want the author's version back? Revert to default anytime. Works for your own character and the cast you've met.
Models
- Added GLM 5.1
- Made Kimi more reliable
World builder & profile
- Fixed the image cropper (world images, portraits, avatars, banners): the selection no longer opens with a wrong shape that spills past the image, and an image that already has the right dimensions is fully selected by default.
- The NPC Game System sheet in the world builder now has inline help (the ? glyphs) explaining what the Attributes and Skills boxes are and how to fill them.
Journeys
We worked hard on improving the experience on slow models
- A progress bar now appears after a while, informing you of progress
- Animations have been added, showing when the model is thinking. If it's stuck, nothing will animate. Otherwise, hang on, it's on its way!
- Streaming resume! If you reload the page while a turn is being generated, you won't have to wait for the complete generation. Streaming will be resumed as it should be.
World authors will also notice much better debugging
- Turn history now show model reasoning, triggered beats, revealed secrets, out/in/reasoning tokens, etc.
- Players will not see most of those improvement unless playing their own worlds, so that they don't reveal the design.
Misc:
- Ask the narrator now doesn't close when clicked outside of the popup.
Characters
Introduced a few facilities for solo characters (worlds where the objective is a simple setting and a single NPC):
- Simplified world builder for 1:1 scenarios
- Added Saved Characters: players can save their own character definition and load them in world that allow NPC customization
- World builders can force character customization, asking users to fill the sheet before starting. This is useful for worlds that encourage self inserts
Solo Characters and Customized characters are still not the focus of Imagina. They are not chatbots either, they are still world with trackers, etc.
Journeys
- New Ask the Storyteller button while you play: break the fourth wall and ask the Storyteller a question, off the record. Get a recap, ask who's who, why a character is acting like that, or where things are heading. It won't change your journey (but it can spoil what's coming).
Home
- Brand new tag picker, which massively cleans up the UI. NSFW worlds are now shown by default if you turned this on your account.
- Reordered navigation into a dropdown in the main menu.
World
- Added macro support linesn more fields.
- Added {{user}} macro.
- The Loom engine is now aware of PC and NPC age and can update it. Age is freeform on NPCs so you can say "unknown", "ancient", "immortal".
Author pages
Author pages are here!
They are accessible via a stable URL that you can share.
Authors can write a bio, set an avatar and upload a banner. Worlds can be showcased.
Other users can follow the authors. For now, this doesn't send any notification, but we'll work on that soon!
We will keep improving them in the next weeks.
Image Generation
We cleaned up the image generation:
- For world creation, we removed some redundant Illustrious models, cleaned up the picker and added multiple Mirae based ones.
- Worlds using image gen can now configure a wanted style, which uses different Mirae LoRAs and checkpoints.
We're very excited about this as Mirae can be prompted in natural language AND booru tags. This makes image generation in journeys much better and less random.
We're also hosting this ourselves, meaning that no cloud provider knows about your generations. In exchange this means that this can sometimes be down.
Journeys
- The output language picker now has an explicit English option, so you can force English narration even when a world was authored in another language.
Worlds
- AI World generation now generates portraits for the world's NPCs and player characters automatically.
- The
{{user}} macro now works as an alias for <<player_name>>, and in many more fields (NPCs, trackers, endings, intro, and more), so character cards brought over from other apps keep addressing the player by name.
- New Clock tracker type: the engine advances it by 1 every turn on its own and the AI can only reset it, so you can gate a story beat to fire after a set number of turns (for example, exhaustion after several turns without rest).
Journeys
Introducing a "new" model: Mantle Lumen!
- You can now pin the trackers popup to keep it docked as a sidebar while you play.
- Starting a journey no longer auto-plays the first turn for you. You land on the intro and either tap the Suggested first turn or write your own.
Worlds
- More Lore Entries options!
Lore can now be "secret", which does NOT give any hint to the narrator about its existence until a story beat reveals it. It then acts as a standard lore entry.
- Trackers can now show as bars, stat tiles, or plain numbers instead of just text.
- The world editor now shows a rough estimate of how many tokens its prompt and opening turn use.
- The "Review story with AI" tool got a big cleanup:
Feedback now comes back as collapsible sections tagged High/Medium/Low, so it's easier to read.
You can copy the whole thing as Markdown.
There's also a new box in the advanced options where you paste a design brief, and the AI tells you everywhere your world drifts from what you had in mind.
- Story beats have a new "Match any of (OR group)" condition: bundle several conditions so the beat fires when any one of them is true, instead of needing every condition to match. Handy for gates like "Wisdom or Intellect is high enough".
Journeys
- Improved clothes handling in the image generator.
- It is now possible for players to enable Mature/NSFW themes on non NSFW worlds.
- Added a clothing system to PC/NPCs for better image generation. Their clothing is stored separatly from their appearance.
Worlds
- Added Solo Character tag.
- It is now possible to force users to customize the character before starting. This is in preparation for support for user made personas.
- Added an additional field on PCs and NPCs to give a natural description and/or booru tags to your character appearance. If you're familiar with them, this helps with consistency.
The structured appearance is still the best way to give PCs a consistent generation.
- Added an option to generate shorter narration.
- NPCs now have an optional "Example dialogue" field. Drop in a few lines a
character would actually say, and the AI uses them to lock in their voice
(cadence, vocabulary, attitude, verbal tics).
Journeys
You can now pick between 3 fonts: Standard, Serif, Monospaced.
Journeys
Added a sidebar on the journey play area, to easily switch between journeys without going back home.
Turn edition! You can now edit the reply the AI wrote. Only the last turn is editable, rollback or fork if you want to edit a previous one.
Models
We added back Xiaomi MiMo Pro as we managed to get it to work.
Our default model has been Gemini 3.1 Flash since the beginning, but unfortunately Google made 3.5 too expensive for the quality.
To prepare for 3.1's removal, we did a couple of things:
- Make the engine massively more reliable with Claude Haiku, Deepseek v4 models and Xiaomi MiMo
- Made DS4 pro the default engine.
Unfortunately the side effect is that games are much slower to play using DS4. But we believe that the very small cost more than makes up for it.
We hope that it's the last time we have to do that. Our goal is still to have a great experience using community finetunes that will not go away.
Engine improvement
- World creators can now use five new beat effect types: replace an additional instruction block, change the journey objective, change narration style, present a forced choice to the player, and request specific player input. Phew!
- Expanded macro support to lorebook and story beats. Also added new macros: <<player_name>>, <<turn_number>>, <tracker:Name>
- The turn debugger now shows which creative nudge was injected into each turn's prompt.
We now have a Victory/Defeat system! Add your conditions and the game will resolve itself once met. Players can decide to continue the game.
There is also an "ending" concept where you can define multiple Good/Bad endings.
Enter key behavior
A new "Hybrid" mode is now the default: Enter sends on desktop, but not on mobile (where accidental taps are common). You can switch to "always Enter sends" or "always Shift+Enter sends" in Settings.
Suggestions
You can now tap multiple suggestions to combine them, then tap the last one again to send. No need to manually hit Send after building up your action.
Home improvements
The home layout has been tweaked:
- The top bar looks much cleaner
- Uses desktop wide screens better
- Much, much improved mobile experience
Hope you like it!
World copying
You can now copy worlds for those who enabled this option! This allows you to edit worlds and add your own twist on them.
Lineage is recorded so we will be able to make a better UX in the future, showing where a world comes from and credit the original author(s).
Image gallery
You can now browse all AI-generated images from your journey in one place. Look for the photo icon in the top bar (or "Image gallery" in the menu on mobile).
Models
As Delve Lumen's low cost is now permanent, is has now been promoted as a recommended model and is eligible for free turns.
Delve Spark is now hidden: games using it will continue to work, but it didn't make sense to keep a weaker model when the better one is quite cheap.
Image generation
You can now manually ask for an image generation using the "..." button on AI turns.
World Editor
Couple of improvements:
-
Added "author notes" in some places. That's for you, world builders!
-
Added global trackers, so that you don't have to duplicate them between all of your NPCs
-
Moved stuff around and improved mobile support again
-
Added a story audit feature where an AI gives you input about how your well story uses the engine and incoherences. Very early beta, free to use!
-
Bug fixes for world generation with Claude. For the time being, Gemini is the default world generator.
Engine
A few new authoring tools for Loom worlds:
- Story beats can now set or retire a tracker when they fire, with the engine writing the value directly so you don't have to hope the AI updates it later.
- Beat groups let you list a few beats together so the engine picks exactly one per journey. This is great when the same setup has multiple possible truths, like an abandoned house that's either haunted, a research site, or a cult holding ground, where each playthrough reveals a different one.
- Settings can now be linked to a starting tracker, so the player's choice gets written into the tracker and beats can gate on it from there.
- Trackers can be marked readonly, which means the AI can't add, update, or retire them. Useful for setup choices that have to stay fixed all journey, like which pill the player drew or which class they picked.
Misc
As the credit pricing model seems to turn off a lot of people, we added a button to show interest in a subscription model.
World Editor
The world editor's UI has been rethought on mobiles:
- Removed the sticky header (it's now in a drawer)
- Added a drawer for the sidebar, so you can quickly jump between sections
- Added a fullscreen button near all inputs to focus on them
- Made inputs taller by default
- Removed accordion style inputs (like lorebook, characters) in favor of modals
- Grealy reduced or removed padding on mobile
Desktop users got a couple of benefits from this too.
But the most important information is that world edition is now possible on phones, even small ones!
Locations
Worlds can now define known locations!
When location tracking is enabled, the engine will read pre-made locations from the world definition and will be able to
dynamically create or update locations for better story consistency.
Location tracking is enabled by default on new worlds.
New model
Gemini 3.5 Flash is available for texting.
While it's much faster than Gemini 3 Flash, it's 2.5x more expensive in our testing.
We're evaluating which model should become the default, as we believe that Google will soon stop supporting the current one.
Misc
- The image generation feature is being improved slowly. We're still trying to make it work on SDXL based tech as it's the most cost effective.
- Animated world covers (beta). Some worlds can have animated cover art. This can be disabled in your profile settings.
World share codes
Every published world now has a short share code (e.g. K3M-JP2) for easier sharing.
Loom: A rewrite of Imagina's engine
While Imagina's Spark engine has served us well during this beta period, it had a couple of limitations due to its architecture.
Loom is a rewrite that turns Imagina into an agentic story teller, where the AI can decide to loop and do work before writing the narration.
This work includes consulting the world definition, past turns, check on past and present NPCs, etc.
This unlocks new possibilities for Imagina:
- Turn generation is shorter
- Games can get more complex as the AI can load references to the world definition, lore and past NPCs
- Way better NPC tracking past 20 turns
- AI can now remember something that specifically happened in a previous turn even if it was 90 turns ago
- For big worlds, costs went down
- And finally: More model choices
We initially thought that this would be too costly to run, but we managed to optimize it enough to make it worth it.
More model choice is what we believe is the best outcome. The new engine now supports models like Xiaomi's, DeepSeek and in the future community fine-tunes
of smaller models. For you, this means that you will have more choice in what AI models are available: broader range of tone/behaviour and cost ranges!
This brings us even closer to our ultimate goal of breaking free of the big cloud providers and hosting our own models. No more surprise deprecation, no more tone change
or storyteller you like going away.
While we will continue to support Spark for a while, after the initial Loom test ends all worlds will use it by default. This is the version we will iterate on from now on.
To celebrate, we bumped the number of daily free turns from 2 to 3, passing the cost savings to you!
Hope you enjoy it as much as we do!
New welcome experience for new users
Edit/Replay a player turn
Each player action bubble now has its own ⋮ menu with Edit/Replay this turn. Choose it on any past turn and the story rewinds to right before that action: subsequent turns are deleted, and the action and steering fields are repopulated with what you wrote, ready for you to tweak the wording (or change your mind entirely) and resubmit. A confirmation dialog explains what will happen before anything is deleted.
The existing rollback option on AI narrations was renamed to Resume story from after this point so it reads more like what it actually does.
Better-looking generated images
Reworked how prompts are built for the SDXL anime image models (Nova Anime XL, WAI Illustrious SDXL, CyberRealistic XL). Turn images, character portraits, world title cards, and editor backgrounds now run through a shared post-processor that injects a polished quality stack and a long anti-failure negative bundle on every generation. The most visible improvement: skin no longer drifts into the milky wax / melted plastic look that occasionally appeared on close-up shots. Other recurring artifacts (rainbow hair, stray extra figures, deformed hands, watermark text) are also suppressed automatically.
When a moment intentionally calls for wet skin (rain, hot spring, a sweaty intimate scene) the anti-oil bundle steps aside so the image actually looks wet. Mirror shots now get the right tag combination so the character interacts with the mirror instead of treating it as background decor. Group shots with three or more named characters fall back to a tight close-up of the most iconic subject or a peopleless scene shot of the location, since SDXL cannot reliably render that many bodies in one frame and was producing fused-limb images in those cases.
Faster shared world links
Shared world links (/world/<id>) now arrive with the world preview, name, description, tags, content warning, and portrait already in the page rather than waiting for the app to fetch them after load. Search engines and link previews see the actual world copy instead of an empty shell, and the page feels snappier on a cold open.
Daily free turns
Every account now gets a small pool of free turns each day, usable on most models (the premium Astral Lumen tier still costs credits). Free turns reset at midnight UTC and are consumed automatically before your credit balance whenever you play an eligible model. The credits popover in the play header now shows "Free turns remaining" alongside your balance, and entries in your turn history are marked when they were covered by a free turn.
If you're on a model that doesn't accept free turns and run out of credits, sending an action will offer to switch to a free-turn eligible model instead of failing.
Portrait history
Every journey character now remembers each portrait you've generated. Open the character menu and click Portrait history to scroll through every portrait, with the turn it was made on and when, and tap any image to view it full screen. The one currently shown in the character sheet is marked Current.
Portrait turn tag
The character sheet and fullscreen portrait viewer now show which turn your portrait was generated on, so it's easier to tell when an older image no longer matches the story.
Rolling back a journey now also rolls back any portraits generated on the discarded turns. If you had the right portrait before a rollback, you'll need to generate a new one, or the previous journey-wide portrait (if any) resurfaces.
First world generation on the house
Every account now gets one free world generation. Head to the world editor, describe a concept, and your first generation runs without costing any credits. A note on the generation panel will remind you while the freebie is still available, then disappear after you've used it.
Journey: generate a character portrait
When AI-generated turn images are enabled on your Profile, open the character menu in the play header (your character name) and use Generate portrait to create a portrait from your appearance. Credits apply like other image generation.
Admin: open a player journey in the play view
From Admin → Game debug, Open in Player now loads that journey correctly. The play UI is read-only for another user’s game (no actions, branching, rollback, model change, or credit shortcuts). Debug and export still work.
World editor: reorder story beat conditions
In Story Beats, condition rows now have move up / move down controls so you can change evaluation order (conditions still combine with AND semantics).
Story beats replace the clock
Worlds can now drive pacing with story beats: authored cues like "the storm finally breaks", "the rival makes her move", or "someone notices the player's pendant". The engine evaluates beats every turn — some fire on their own when their conditions match (turn count, tracker values, after another beat, a chance roll), others stay armed and let the AI decide when the moment lands. Fired beats can drop a one-shot nudge into the current turn or quietly add lasting context the AI carries forward.
You don't have to do anything — beats just show up in the story when their world uses them.
World authors will find a new Story Beats section in the world editor where the old Clock / Time lived. The clock system has been retired; existing worlds keep loading, and you can rebuild any timing rules as beats with the new condition kinds.
Turn images are here (beta)
Worlds can now illustrate their biggest story moments: first meetings, dramatic reveals, scene changes. The AI picks when. Character-focused shots float beside the narrative, wider scenes sit above it. Each image costs about 7 credits on top of the turn.
You stay in control. Turn images off for every journey on your Profile, or disable them just for the journey you're in from in-game Settings.
World authors can opt in from the world editor under Advanced Features → Turn Images, add optional guidance for the AI, and tune how often images appear.
Full details in the help article.
- Changed how copied worlds work: Clicking Copy on a world now opens a short confirmation that points you at favoriting first if that is really what you want. Copied worlds show "Original world X by Author" under the title and always credit the original creator, even when you copy a copy of a copy.
- Builder pane for world authors: When you play a journey on a world you authored, the debug panel gains a new Builder tab. From there you can jump to the editor in a new tab, refresh the version list, and reload the journey with any draft or published version of the same world, without starting over. Structural changes can still break the story, so a confirmation spells out the trade off and offers to start a fresh journey instead.
- Sign-in page: Signing in with an email that has no account now takes you straight to the sign-up form with a message explaining no account was found. The sign-up form has a new confirm-password field, and all inputs lock while a request is in flight.
- World editor: Fixed a bug where accepting an AI-generated character portrait could silently drop the image when using a booru-tags image model.
- Background world generation emails: Fixed an issue where the "your world is ready" email could fail to send after you closed the editor tab during generation.
- Text effects in stories: The AI can use eight visual effects in its narration, grouped into three categories: Mystical (glow, burn, void), Subtle (whisper, shaky), and Digital (glitch, flicker, static). Effects can be combined with bold/italic, and the AI can pick custom colours to match the scene. World authors can enable or disable each category in the world editor to match their world's tone. You can toggle effects in Settings (Auto / On / Off), and they respect your system's reduced-motion preference.
- Slash commands: Type
/ in the action input to see available commands. /retry re-generates the last turn, /undo rolls it back, /steer <text> pre-fills the steering box, /1 through /4 quickly pick a suggested action, and /debug toggles the debug panel.
- Shareable world links: Worlds now have clean URLs (
/world/:id) you can copy straight from the address bar. Social previews (Discord, Twitter, etc.) show the world's portrait, name, and description.
- World preview for visitors: People who click a shared world link without being logged in now see the world's details instead of a generic page.
- World play stats: Worlds now display how many times they've been played.
- Blur NSFW images: New option in Settings to blur portraits on worlds marked as NSFW. Unblurs on hover.
- AI prompt improvements: Fixed an issue where internal engine terminology could leak into the narrative text.