Shared world links (/world/<id>) now arrive with the world preview, name, description, tags, content warning, and portrait already in the page rather than waiting for the app to fetch them after load. Search engines and link previews see the actual world copy instead of an empty shell, and the page feels snappier on a cold open.
Every account now gets a small pool of free turns each day, usable on most models (the premium Astral Lumen tier still costs credits). Free turns reset at midnight UTC and are consumed automatically before your credit balance whenever you play an eligible model. The credits popover in the play header now shows "Free turns remaining" alongside your balance, and entries in your turn history are marked when they were covered by a free turn.
If you're on a model that doesn't accept free turns and run out of credits, sending an action will offer to switch to a free-turn eligible model instead of failing.
Every journey character now remembers each portrait you've generated. Open the character menu and click Portrait history to scroll through every portrait, with the turn it was made on and when, and tap any image to view it full screen. The one currently shown in the character sheet is marked Current.
The character sheet and fullscreen portrait viewer now show which turn your portrait was generated on, so it's easier to tell when an older image no longer matches the story.
Rolling back a journey now also rolls back any portraits generated on the discarded turns. If you had the right portrait before a rollback, you'll need to generate a new one, or the previous journey-wide portrait (if any) resurfaces.
Every account now gets one free world generation. Head to the world editor, describe a concept, and your first generation runs without costing any credits. A note on the generation panel will remind you while the freebie is still available, then disappear after you've used it.
When AI-generated turn images are enabled on your Profile, open the character menu in the play header (your character name) and use Generate portrait to create a portrait from your appearance. Credits apply like other image generation.
From Admin → Game debug, Open in Player now loads that journey correctly. The play UI is read-only for another user’s game (no actions, branching, rollback, model change, or credit shortcuts). Debug and export still work.
In Story Beats, condition rows now have move up / move down controls so you can change evaluation order (conditions still combine with AND semantics).
Worlds can now drive pacing with story beats: authored cues like "the storm finally breaks", "the rival makes her move", or "someone notices the player's pendant". The engine evaluates beats every turn — some fire on their own when their conditions match (turn count, tracker values, after another beat, a chance roll), others stay armed and let the AI decide when the moment lands. Fired beats can drop a one-shot nudge into the current turn or quietly add lasting context the AI carries forward.
You don't have to do anything — beats just show up in the story when their world uses them.
World authors will find a new Story Beats section in the world editor where the old Clock / Time lived. The clock system has been retired; existing worlds keep loading, and you can rebuild any timing rules as beats with the new condition kinds.
Worlds can now illustrate their biggest story moments: first meetings, dramatic reveals, scene changes. The AI picks when. Character-focused shots float beside the narrative, wider scenes sit above it. Each image costs about 7 credits on top of the turn.
You stay in control. Turn images off for every journey on your Profile, or disable them just for the journey you're in from in-game Settings.
World authors can opt in from the world editor under Advanced Features → Turn Images, add optional guidance for the AI, and tune how often images appear.
Full details in the help article.
/ in the action input to see available commands. /retry re-generates the last turn, /undo rolls it back, /steer <text> pre-fills the steering box, /1 through /4 quickly pick a suggested action, and /debug toggles the debug panel./world/:id) you can copy straight from the address bar. Social previews (Discord, Twitter, etc.) show the world's portrait, name, and description.